used online guides many times and was immersion breaking all the time. On M&M VI/VII once i got blasters, i was "outDPS' everything other weapon and most spells, except high tier dark magic.Ībout Dungeon Lords, Ardanis i liked the game, but hated the puzzles. No SCI-FI? I don't think that sci-fi mixed is good. A Paladin or Bard (or Trader even in WBC2 for serious OPness) was generally not a great fighter, but their ability to get a huge Merchant skill meant that they paid very little to build buildings and armies and could win by building faster and cheaper and eventually swarming. An archmage could pick all the spells, while a fighter just straight up fought and fought. An assassin had an inherent ability to randomly kill any unit it was attacking, but was otherwise a poor character. Hero class definitely mattered, because an Assassin played very different than an Archmage who played different than a Paladin or Bard, who played different than a Fighter. I only played the first 2, but I think WBC3 had 18. I know WBC2 had 16 races, and you could be a hero for any of them. Hero Race mattered a little bit with special abilities per hero race, and possibly bonus the race you were using for army, but it only had a slight effect on your by affecting your starting stats.īut then they had MORE races and classes later. For example, Minotaurs could be a mage and then a pyromancer with flame spells, but a high elf mage could only be an alchemist (spells generally made things like magical items or golems) or an archmage (one of the most OP because they could eventually get access to ALL magic spells). At level 2 you picked your specialization (actual class). I remember humans could pick any class except runemaster, that was a Dwarf only.Īt first level, you picked an archetype (fighter/mage/priest/thief). Though not every race could have every class, although "fighter" existed for every race IIRC (but for some reason I think there was one race that didn't, that couldn't have them, I want to say high elf). From what I understand, Warcraft 3 ripped off the idea.Īnyways, the first game had 9 races to choose for your army, and 8 of them could be the race of your hero. Looking at that table reminds me of Warlords Battlecry series, a RTS with a special hero unit you moved from battle map to battle map. On M&M VIII Vampires can't use dark magic and clerics are always humans, you can't make an elf cleric like on M&M VII. The cleric on this game isn't like clerics on D&D, you can be an "cleric of Orcus" on D&D. For example, an Vamphyr get a lot of bonuses from being an Assassin or a Necromancer, but if you try be an cleric, you will get a massive 90% penalty and thats makes sense. One aspect that i particularly din't liked about M&M VIII is that races and classes are linked Grimoire did it in a different way, races can gain bonuses or penalties depending the class that they choose. Since everyone here(or at least the great majority) likes Baldur's Gate, Icewind dale and NWN and M&M games, i found this game when i was looking for M&M like games and according to the reviwer the game can be defined as "what if BG and M&M has an son", there are an topic about the game, but is 2 years old ( ), since i believe that the game probably changed a lot, i an starting a new thread.
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